Physically-Based Shading Models in Film and Game Production

نویسندگان

  • Yoshiharu Gotanda
  • Adam Martinez
چکیده

Physically grounded shading models have been known for many years, but they have only recently started to replace the " ad-hoc " models in common use for both film and game production. Compared to " ad-hoc " models, which require laborious tweaking to produce high-quality images, physically-based, energy-conserving shading models easily create materials that hold up under a variety of lighting environments. These advantages apply to both photorealistic and stylized scenes, and to game development as well as production of CG animation and computer VFX. Surprisingly, physically-based models are not more difficult to implement or evaluate than the traditional " ad-hoc " ones. This course begins with a short explanation of the physics of light-matter interaction and how it is expressed in simple shading models. Then several speakers discuss specific examples of how shading models have been used in film and game production. In each case, the advantages of the new models are demonstrated, and drawbacks or issues arising from their usage are discussed. The course also includes descriptions of specific production techniques related to physically-based shading. Practitioners from the videogame, CG animation, and VFX fields, as well as researchers interested in shading models. Prerequisites Basic familiarity with computer graphics, illumination and shading models in particular.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Physically Based Shading Models in Film and Game Production: Practical Implementation at tri-Ace

In this paper, we present our practical examples of physically based shading models that we implemented. In the game industry, traditional ad-hoc shading models are mainly used because of performance, though recently, physically based models have been attracting more attention. In our studio, artists had some difficulty setting parameters for physically correct materials using the following ad ...

متن کامل

Practical Physically Based Shading in Film and Game Production: Beyond a Simple Physically Based Blinn-Phong Model in Real-Time

0 f as the specular reflectance for the normal direction. n is the normal vector,  is the outgoing direction and  is the incident direction. Since then, physically based shading models have been rapidly adopted in the game industry. There are and will continue to be many titles that use energy-conserving and/or normalized shading models that include physically based parameters. Our physicall...

متن کامل

Crafting Physically Motivated Shading Models for Game Development

The first question many game developers ask in connection with physically-based shading models is “Why bother?”. This is a valid question, since games do not aim at an exact physical simulation of light transport1. However, we shall see many practical advantages for games in adopting these models. With shading models that are based on physical principles, it is easier to achieve photorealistic ...

متن کامل

Realistic Hair Simulation

The last five years have seen a profusion of innovative solutions to one of the most challenging tasks in character synthesis: hair simulation. This class covers both recent and novel research ideas in hair animation and rendering, and presents time tested industrial practices that resulted in spectacular imagery. The course is aimed at an intermediate level and addresses the special-effects de...

متن کامل

A Programmable System for Artistic Volumetric Lighting*5pt

We present a method for generating art-directable volumetric effects, ranging from physically-accurate to non-physical results. Our system mimics the way experienced artists think about volumetric effects by using an intuitive lighting primitive, and decoupling the modeling and shading of this primitive. To accomplish this, we generalize the physically-based photon beams method to allow arbitra...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010